(via hyperbolic-rhyme-chamber)Source: ctchrysler
Soorryy, one person said draw them all.. so I had tooo.
Medic= water bender
Pyro= fire bender
Sniper= non bender
Soldier= fire bender
Scout= air bender
Engineer= earth bender
Heavy= earth bender
Demoman= non bender
Spy= non bender
I like the idea of Spy/Sniper/Demo being non benders because they are good with projectiles/knives/swords. Scout air because he is fast, Medic water because of healing, Engie earth because of metal bending, Heavy earth because it is seen as a ‘strength’ element, Pyro obvious, Solly fire because I thought it would be cool if he could do them crazy semi-fire-flying instead of rocket jumps. Scary.
Nash, you are leg-end.
Proto, you have made my dream come true *___*
A clear up on peeps not liking my Demoman choice- I think of him as the Sokka type character. Handy with all sorts of items. SPACE SWORD. Spy can be like Zuko during his blue spirit thing.
And Engie has an equalist glove because IT’S COOL AND I SAID SO.